UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs
MaxED 2006cdc7bb GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
2012-07-28 20:36:28 +00:00

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C#

using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
{
internal class GZModel {
internal List<Mesh> Meshes;
internal List<Texture> Textures;
internal byte NUM_MESHES; //can't be greater than 255, can it?
internal Vector3[] BoundingBox;
internal List<IndexBuffer> Indeces2D;
internal List<short> NumIndeces2D;
internal GZModel() {
Meshes = new List<Mesh>();
Textures = new List<Texture>();
Indeces2D = new List<IndexBuffer>();
NumIndeces2D = new List<short>();
}
}
}