UltimateZoneBuilder/Source/Core/Map
2009-06-07 09:00:14 +00:00
..
BlockEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BlockMap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Linedef.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapElement.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapElementCollection.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapOptions.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MapSet.cs @ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element). 2009-06-07 09:00:14 +00:00
Sector.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
SelectableElement.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SelectionType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Sidedef.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
SidedefPart.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Thing.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
UniFields.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
UniValue.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Vertex.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00