UltimateZoneBuilder/Source/Controls/ScriptEditorPanel.Designer.cs
2008-11-05 22:20:52 +00:00

58 lines
1.5 KiB
C#

namespace CodeImp.DoomBuilder.Controls
{
partial class ScriptEditorPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tabs = new System.Windows.Forms.TabControl();
this.SuspendLayout();
//
// tabs
//
this.tabs.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabs.Location = new System.Drawing.Point(0, 0);
this.tabs.Name = "tabs";
this.tabs.Padding = new System.Drawing.Point(12, 3);
this.tabs.SelectedIndex = 0;
this.tabs.Size = new System.Drawing.Size(697, 471);
this.tabs.TabIndex = 0;
//
// ScriptEditorPanel
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Controls.Add(this.tabs);
this.Name = "ScriptEditorPanel";
this.Size = new System.Drawing.Size(697, 471);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl tabs;
}
}