mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-27 14:21:14 +00:00
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
75 lines
1.7 KiB
C#
75 lines
1.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|
{
|
|
public partial class ReverbsPickerForm : Form
|
|
{
|
|
private struct ReverbListItem
|
|
{
|
|
private readonly string name;
|
|
public readonly int Arg0;
|
|
public readonly int Arg1;
|
|
|
|
public ReverbListItem(string name, int arg0, int arg1)
|
|
{
|
|
this.name = name + " (" + arg0 + " " + arg1 + ")";
|
|
Arg0 = arg0;
|
|
Arg1 = arg1;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return name;
|
|
}
|
|
}
|
|
|
|
public ReverbsPickerForm(Thing t)
|
|
{
|
|
InitializeComponent();
|
|
|
|
// Fill the list
|
|
foreach(KeyValuePair<string, KeyValuePair<int, int>> reverb in General.Map.Data.Reverbs)
|
|
{
|
|
list.Items.Add(new ReverbListItem(reverb.Key, reverb.Value.Key, reverb.Value.Value));
|
|
}
|
|
|
|
// Select suitable item
|
|
foreach(var item in list.Items)
|
|
{
|
|
ReverbListItem rli = (ReverbListItem)item;
|
|
if(rli.Arg0 == t.Args[0] && rli.Arg1 == t.Args[1])
|
|
{
|
|
list.SelectedItem = item;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Dormant?
|
|
cbactiveenv.Checked = !BuilderPlug.ThingDormant(t);
|
|
list.Focus();
|
|
}
|
|
|
|
public void ApplyTo(Thing t)
|
|
{
|
|
if(list.SelectedItem == null) return;
|
|
ReverbListItem rli = (ReverbListItem)list.SelectedItem;
|
|
t.Args[0] = rli.Arg0;
|
|
t.Args[1] = rli.Arg1;
|
|
BuilderPlug.SetThingDormant(t, !cbactiveenv.Checked);
|
|
}
|
|
|
|
private void list_MouseDoubleClick(object sender, MouseEventArgs e)
|
|
{
|
|
if(list.SelectedItem != null) accept_Click(accept, EventArgs.Empty);
|
|
}
|
|
|
|
private void accept_Click(object sender, EventArgs e)
|
|
{
|
|
this.DialogResult = DialogResult.OK;
|
|
this.Close();
|
|
}
|
|
}
|
|
}
|