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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a852719062
Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC. |
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.. | ||
Action.cs | ||
ActionAttribute.cs | ||
ActionDelegate.cs | ||
ActionManager.cs | ||
BeginActionAttribute.cs | ||
EndActionAttribute.cs | ||
HintsManager.cs | ||
KeyControl.cs | ||
MouseInput.cs | ||
SpecialKeys.cs |