UltimateZoneBuilder/Build/Configurations/Boom_DoomDoom.cfg
MaxED a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00

67 lines
2 KiB
INI

/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Boom: Doom (Doom format)";
// This is the simplified game engine/sourceport name
engine = "boom";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD DOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\Doom_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\Boom_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// Depends on both game and map format
gamedetect
{
// Map format
include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
// Game scheme
include("Includes\\Doom_misc.cfg", "gamedetect_exmx");
}
//Default map name
defaultlumpname = "E1M1";
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
}