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BitmapImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColorImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
DataLocation.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataManager.cs
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Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions.
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2015-04-29 08:36:10 +00:00 |
DataReader.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
DirectoryReader.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
DynamicBitmapImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
FlatImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
HighResImage.cs
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TEXTURES parser: "optional" texture definition keyword was not supported.
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2015-03-04 09:37:30 +00:00 |
ImageData.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
ImageDataFormat.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
ImageLoadState.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PatchNames.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
PK3Reader.cs
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Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
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2015-01-20 12:20:35 +00:00 |
PK3StructuredReader.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
Playpal.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
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Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
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2015-01-20 12:20:35 +00:00 |
ResourceImage.cs
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Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
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2015-05-25 22:55:28 +00:00 |
SimpleTextureImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
SpriteImage.cs
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
TextureImage.cs
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
TexturePatch.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
UnknownImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
WADReader.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |