UltimateZoneBuilder/Source/Core/General
MaxED 1b6f8c97f9 Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
2012-10-03 18:46:13 +00:00
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BinaryHeap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Clock.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
CRC.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ErrorItem.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorLogger.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
General.cs Builder 1.13: 2012-10-03 18:46:13 +00:00
Launcher.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
MapManager.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
SavePurpose.cs @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00
StepsList.cs Builder 1.13: 2012-10-03 18:46:13 +00:00