mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
16cc4d8a8d
Visual mode: fixed a crash after disabling GZDoom rendering effects (Tab key) when visual sector was not created for sector with 3d floor's control linedef.
553 lines
14 KiB
C#
553 lines
14 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class ImageBrowserControl : UserControl
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{
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#region ================== Constants
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#endregion
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#region ================== Delegates / Events
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public delegate void SelectedItemChangedDelegate();
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public delegate void SelectedItemDoubleClickDelegate();
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public event SelectedItemChangedDelegate SelectedItemChanged;
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public event SelectedItemDoubleClickDelegate SelectedItemDoubleClicked;
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#endregion
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#region ================== Variables
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// Properties
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private bool preventselection;
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// States
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private bool updating;
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private int keepselected;
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// All items
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private List<ImageBrowserItem> items;
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// Items visible in the list
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private List<ImageBrowserItem> visibleitems;
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//mxd
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private static int mixMode;
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#endregion
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#region ================== Properties
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public bool PreventSelection { get { return preventselection; } set { preventselection = value; } }
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public bool HideInputBox { get { return splitter.Panel2Collapsed; } set { splitter.Panel2Collapsed = value; } }
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//public string LabelText { get { return label.Text; } set { label.Text = value; objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left; } } //mxd
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public ListViewItem SelectedItem { get { if(list.SelectedItems.Count > 0) return list.SelectedItems[0]; else return null; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ImageBrowserControl()
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{
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// Initialize
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InitializeComponent();
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items = new List<ImageBrowserItem>();
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}
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// This applies the application settings
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public void ApplySettings()
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{
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// Force black background?
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if(General.Settings.BlackBrowsers)
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{
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list.BackColor = Color.Black;
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list.ForeColor = Color.White;
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}
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// Set the size of preview images
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if(General.Map != null)
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{
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int itemwidth = General.Map.Data.Previews.MaxImageWidth + 26;
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int itemheight = General.Map.Data.Previews.MaxImageHeight + 26;
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if(General.Settings.ShowTextureSizes) itemheight += 12;
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list.TileSize = new Size(itemwidth, itemheight);
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//mxd
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if(General.Map.Config.MixTexturesFlats) {
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cbMixMode.SelectedIndex = mixMode;
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} else {
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labelMixMode.Visible = false;
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cbMixMode.Visible = false;
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label.Left = labelMixMode.Left;
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objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left;
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texturesizelabel.Left = objectname.Right + objectname.Margin.Right;
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texturesize.Left = texturesizelabel.Right + texturesizelabel.Margin.Right;
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mixMode = 0;
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}
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}
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}
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// This cleans everything up
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public virtual void CleanUp()
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{
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// Stop refresh timer
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refreshtimer.Enabled = false;
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}
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#endregion
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#region ================== Rendering
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// Draw item
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private void list_DrawItem(object sender, DrawListViewItemEventArgs e)
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{
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if(!updating) (e.Item as ImageBrowserItem).Draw(e.Graphics, e.Bounds);
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}
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// Refresher
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private void refreshtimer_Tick(object sender, EventArgs e)
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{
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bool allpreviewsloaded = true;
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// Go for all items
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foreach(ImageBrowserItem i in list.Items)
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{
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// Check if there are still previews that are not loaded
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allpreviewsloaded &= i.IsPreviewLoaded;
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// Items needs to be redrawn?
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if(i.CheckRedrawNeeded())
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{
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// Refresh item in list
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//list.RedrawItems(i.Index, i.Index, false);
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list.Invalidate();
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}
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}
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// If all previews were loaded, stop this timer
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if(allpreviewsloaded) refreshtimer.Stop();
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UpdateTextureSizeLabel();
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}
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#endregion
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#region ================== Events
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// Name typed
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private void objectname_TextChanged(object sender, EventArgs e)
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{
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// Update list
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RefillList(false);
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// No item selected?
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if(list.SelectedItems.Count == 0)
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{
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// Select first
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SelectFirstItem();
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}
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}
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// Key pressed in textbox
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private void objectname_KeyDown(object sender, KeyEventArgs e)
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{
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// Check what key is pressed
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switch(e.KeyData)
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{
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// Cursor keys
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case Keys.Left: SelectNextItem(SearchDirectionHint.Left); e.SuppressKeyPress = true; break;
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case Keys.Right: SelectNextItem(SearchDirectionHint.Right); e.SuppressKeyPress = true; break;
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case Keys.Up: SelectNextItem(SearchDirectionHint.Up); e.SuppressKeyPress = true; break;
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case Keys.Down: SelectNextItem(SearchDirectionHint.Down); e.SuppressKeyPress = true; break;
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// Tab
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case Keys.Tab: GoToNextSameTexture(); e.SuppressKeyPress = true; break;
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}
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}
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// Key pressed in list
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private void list_KeyDown(object sender, KeyEventArgs e)
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{
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if(e.KeyData == Keys.Tab)
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{
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GoToNextSameTexture();
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e.SuppressKeyPress = true;
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}
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}
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// Selection changed
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private void list_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
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{
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// Prevent selecting?
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if(preventselection)
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{
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foreach(ListViewItem i in list.SelectedItems) i.Selected = false;
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}
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else
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{
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// Raise event
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if(SelectedItemChanged != null) SelectedItemChanged();
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}
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UpdateTextureSizeLabel();
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}
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// Doublelicking an item
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private void list_DoubleClick(object sender, EventArgs e)
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{
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if(!preventselection && (list.SelectedItems.Count > 0))
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if(SelectedItemDoubleClicked != null) SelectedItemDoubleClicked();
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}
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// Control is resized
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private void ImageBrowserControl_Resize(object sender, EventArgs e)
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{
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UpdateTextureSizeLabel();
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}
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// This hides the texture size label
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private void texturesizetimer_Tick(object sender, EventArgs e)
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{
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texturesizetimer.Stop();
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texturesize.Visible = false;
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texturesizelabel.Visible = false;
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}
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//mxd
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private void cbMixMode_SelectedIndexChanged(object sender, EventArgs e) {
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mixMode = cbMixMode.SelectedIndex;
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RefillList(false);
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}
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#endregion
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#region ================== Methods
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// This selects the next texture with the same name as the selected texture
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public void GoToNextSameTexture()
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{
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if(list.SelectedItems.Count > 0)
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{
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ListViewItem selected = list.SelectedItems[0];
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bool foundselected = false;
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foreach(ListViewItem n in visibleitems)
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{
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if((n.Text == selected.Text) && foundselected)
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{
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// This is the next item
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n.Selected = true;
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n.EnsureVisible();
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return;
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}
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if(n == selected)
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foundselected = true;
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}
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// Start from the top
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foreach(ListViewItem n in visibleitems)
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{
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if((n.Text == selected.Text) && foundselected)
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{
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// This is the next item
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n.Selected = true;
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n.EnsureVisible();
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return;
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}
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}
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}
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}
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// This selects an item by name
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public void SelectItem(string name, ListViewGroup preferredgroup)
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{
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ListViewItem lvi = null;
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// Not when selecting is prevented
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if(preventselection) return;
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// Search in preferred group first
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if(preferredgroup != null)
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{
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foreach(ListViewItem item in list.Items)
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{
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if(string.Compare(item.Text, name, true) == 0)
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{
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lvi = item;
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if(item.Group == preferredgroup) break;
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}
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}
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}
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// Select the item
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if(lvi != null)
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{
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// Select this item
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list.SelectedItems.Clear();
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lvi.Selected = true;
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lvi.EnsureVisible();
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}
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UpdateTextureSizeLabel();
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}
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// This performs item sleection by keys
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private void SelectNextItem(SearchDirectionHint dir)
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{
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ListViewItem lvi;
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Point spos;
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// Not when selecting is prevented
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if(preventselection) return;
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// Nothing selected?
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if(list.SelectedItems.Count == 0)
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{
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// Select first
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SelectFirstItem();
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}
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else
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{
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// Get selected item
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lvi = list.SelectedItems[0];
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Rectangle lvirect = list.GetItemRect(lvi.Index, ItemBoundsPortion.Entire);
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spos = new Point(lvirect.Location.X + lvirect.Width / 2, lvirect.Y + lvirect.Height / 2);
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// Try finding 5 times in the given direction
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for(int i = 0; i < 5; i++)
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{
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// Move point in given direction
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switch(dir)
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{
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case SearchDirectionHint.Left: spos.X -= list.TileSize.Width / 2; break;
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case SearchDirectionHint.Right: spos.X += list.TileSize.Width / 2; break;
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case SearchDirectionHint.Up: spos.Y -= list.TileSize.Height / 2; break;
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case SearchDirectionHint.Down: spos.Y += list.TileSize.Height / 2; break;
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}
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// Test position
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lvi = list.GetItemAt(spos.X, spos.Y);
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if(lvi != null)
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{
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// Select item
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list.SelectedItems.Clear();
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lvi.Selected = true;
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break;
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}
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}
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// Make selection visible
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if(list.SelectedItems.Count > 0) list.SelectedItems[0].EnsureVisible();
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}
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UpdateTextureSizeLabel();
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}
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// This selectes the first item
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private void SelectFirstItem()
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{
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ListViewItem lvi;
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// Not when selecting is prevented
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if(preventselection) return;
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// Select first
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if(list.Items.Count > 0)
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{
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list.SelectedItems.Clear();
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lvi = list.GetItemAt(list.TileSize.Width / 2, list.TileSize.Height / 2);
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if(lvi != null)
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{
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lvi.Selected = true;
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lvi.EnsureVisible();
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}
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}
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UpdateTextureSizeLabel();
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}
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// This adds a group
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public ListViewGroup AddGroup(string name)
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{
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ListViewGroup grp = new ListViewGroup(name);
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list.Groups.Add(grp);
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return grp;
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}
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// This begins adding items
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public void BeginAdding(bool keepselectedindex)
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{
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if(keepselectedindex && (list.SelectedItems.Count > 0))
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keepselected = list.SelectedIndices[0];
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else
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keepselected = -1;
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// Clean list
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items.Clear();
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// Stop updating
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refreshtimer.Enabled = false;
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}
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// This ends adding items
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public void EndAdding()
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{
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// Fill list with items
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RefillList(true);
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// Start updating
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refreshtimer.Enabled = true;
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}
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// This adds an item
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public void Add(string text, ImageData image, object tag, ListViewGroup group)
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{
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ImageBrowserItem i = new ImageBrowserItem(text, image, tag);
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i.ListGroup = group;
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i.Group = group;
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items.Add(i);
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}
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// This adds an item
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public void Add(string text, ImageData image, object tag, ListViewGroup group, string tooltiptext)
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{
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ImageBrowserItem i = new ImageBrowserItem(text, image, tag);
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i.ListGroup = group;
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i.Group = group;
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i.ToolTipText = tooltiptext;
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items.Add(i);
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}
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// This fills the list based on the objectname filter
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private void RefillList(bool selectfirst)
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{
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visibleitems = new List<ImageBrowserItem>();
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// Begin updating list
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updating = true;
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//list.SuspendLayout();
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list.BeginUpdate();
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// Clear list first
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// Group property of items will be set to null, we will restore it later
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list.Items.Clear();
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// Go for all items
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foreach(ImageBrowserItem i in items)
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{
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// Add item if valid
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if(ValidateItem(i))
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{
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i.Group = i.ListGroup;
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i.Selected = false;
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visibleitems.Add(i);
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}
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}
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// Fill list
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visibleitems.Sort();
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ListViewItem[] array = new ListViewItem[visibleitems.Count];
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for(int i = 0; i < visibleitems.Count; i++) array[i] = visibleitems[i];
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list.Items.AddRange(array);
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// Done updating list
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updating = false;
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list.EndUpdate();
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list.Invalidate();
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//list.ResumeLayout();
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// Make selection?
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if(!preventselection && (list.Items.Count > 0))
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{
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// Select specific item?
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if(keepselected > -1)
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{
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list.Items[keepselected].Selected = true;
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list.Items[keepselected].EnsureVisible();
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}
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// Select first item?
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else if(selectfirst)
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{
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SelectFirstItem();
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}
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}
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// Raise event
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if((SelectedItemChanged != null) && !preventselection) SelectedItemChanged();
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UpdateTextureSizeLabel();
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}
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// This validates an item
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private bool ValidateItem(ImageBrowserItem i)
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{
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//mxd. mixMode: 0 = All, 1 = Textures, 2 = Flats
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if(!splitter.Panel2Collapsed) {
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if(mixMode == 1 && i.icon.IsFlat) return false;
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if(mixMode == 2 && !i.icon.IsFlat) return false;
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}
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return i.Text.Contains(objectname.Text);
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}
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// This sends the focus to the textbox
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public void FocusTextbox()
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{
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objectname.Focus();
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}
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//mxd. This sends the focus to the list
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public void FocusList() {
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list.Focus();
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}
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// This updates the texture size label
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private void UpdateTextureSizeLabel()
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{
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if((list.SelectedItems.Count == 0) ||
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(splitter.Panel2.ClientSize.Width < (texturesize.Location.X + texturesize.Size.Width)))
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{
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texturesizetimer.Start();
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}
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else
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{
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texturesizetimer.Stop();
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ImageBrowserItem lvi = (list.SelectedItems[0] as ImageBrowserItem);
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if(lvi.icon.IsPreviewLoaded)
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texturesize.Text = lvi.icon.Width + " x " + lvi.icon.Height;
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else
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texturesize.Text = "unknown";
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texturesize.Visible = true;
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texturesizelabel.Visible = true;
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}
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}
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#endregion
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}
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}
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