UltimateZoneBuilder/Source/BuilderModes/ClassicModes/LinedefsMode.cs
codeimp 11151c36cc - map changed fixes
- toolbar buttons fixed
2008-05-18 11:56:45 +00:00

573 lines
15 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(SwitchAction = "linedefsmode", // Action name used to switch to this mode
ButtonDesc = "Linedefs Mode", // Description on the button in toolbar/menu
ButtonImage = "LinesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 1)] // Position of the button (lower is more to the left)
public class LinedefsMode : ClassicMode
{
#region ================== Constants
public const float LINEDEF_HIGHLIGHT_RANGE = 20f;
#endregion
#region ================== Variables
// Highlighted item
private Linedef highlighted;
// Interface
private bool editpressed;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public LinedefsMode()
{
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Map.ChangeMode(new LinedefsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Check which mode we are switching to
if(General.Map.NewMode is VerticesMode)
{
// Convert selection to vertices
// Clear selected linedefs
General.Map.Map.ClearSelectedLinedefs();
}
else if(General.Map.NewMode is SectorsMode)
{
// Convert selection to sectors
// Clear selected linedefs
General.Map.Map.ClearSelectedLinedefs();
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
// Render lines
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
if((highlighted != null) && !highlighted.IsDisposed)
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.Map.Things);
renderer.Finish();
}
// Selecting?
if(selecting)
{
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
}
}
renderer.Present();
}
// This highlights a new item
protected void Highlight(Linedef l)
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Set new highlight
highlighted = l;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Done
renderer.Finish();
renderer.Present();
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowLinedefInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelect()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else
{
// Start rectangular selection
StartMultiSelection();
}
base.OnSelect();
}
// End selection
protected override void OnEndSelect()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
}
base.OnEndSelect();
}
// Start editing
protected override void OnEdit()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
drawmode.DrawPointAt(mousemappos, true);
General.Map.ChangeMode(drawmode);
}
base.OnEdit();
}
// Done editing
protected override void OnEndEdit()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count > 0)
{
// Show line edit dialog
General.Interface.ShowEditLinedefs(selected);
// When a single line was selected, deselect it now
if(selected.Count == 1) General.Map.Map.ClearSelectedLinedefs();
// Update entire display
General.Interface.RedrawDisplay();
}
}
editpressed = false;
base.OnEndEdit();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// Not holding any buttons?
if(e.Button == MouseButtons.None)
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, LINEDEF_HIGHLIGHT_RANGE / renderer.Scale);
// Highlight if not the same
if(l != highlighted) Highlight(l);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Interface.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this linedef for dragging
General.Map.Map.ClearSelectedLinedefs();
highlighted.Selected = true;
}
// Start dragging the selection
General.Map.ChangeMode(new DragLinedefsMode(new LinedefsMode(), mousedownmappos));
}
}
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
// Go for all lines
foreach(Linedef l in General.Map.Map.Linedefs)
{
l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
(l.Start.Position.y >= selectionrect.Top) &&
(l.Start.Position.x <= selectionrect.Right) &&
(l.Start.Position.y <= selectionrect.Bottom) &&
(l.End.Position.x >= selectionrect.Left) &&
(l.End.Position.y >= selectionrect.Top) &&
(l.End.Position.x <= selectionrect.Right) &&
(l.End.Position.y <= selectionrect.Bottom));
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
#endregion
#region ================== Actions
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs", UndoGroup.None, 0);
else
General.Map.UndoRedo.CreateUndo("Delete linedef", UndoGroup.None, 0);
// Dispose selected linedefs
foreach(Linedef ld in selected) ld.Dispose();
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("splitlinedefs")]
public void SplitLinedefs()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs", UndoGroup.None, 0);
else
General.Map.UndoRedo.CreateUndo("Split linedef", UndoGroup.None, 0);
// Go for all linedefs to split
foreach(Linedef ld in selected)
{
Vertex splitvertex;
// Linedef highlighted?
if(ld == highlighted)
{
// Split at nearest position on the line
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
splitvertex = General.Map.Map.CreateVertex(nearestpos);
}
else
{
// Split in middle of line
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
}
// Snap to map format accuracy
splitvertex.SnapToAccuracy();
// Split the line
ld.Split(splitvertex);
}
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("curvelinesmode")]
public void CurveLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Go into curve linedefs mode
General.Map.ChangeMode(new CurveLinedefsMode(new LinedefsMode()));
}
}
[BeginAction("fliplinedefs")]
public void FlipLinedefs()
{
// Any selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs", UndoGroup.None, 0);
else
General.Map.UndoRedo.CreateUndo("Flip linedef", UndoGroup.None, 0);
// Flip all selected linedefs
foreach(Linedef l in selected)
{
l.FlipVertices();
l.FlipSidedefs();
}
// Redraw
General.Map.IsChanged = true;
General.Interface.RedrawDisplay();
}
}
[BeginAction("flipsidedefs")]
public void FlipSidedefs()
{
// Any selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " sidedefs", UndoGroup.None, 0);
else
General.Map.UndoRedo.CreateUndo("Flip sidedef", UndoGroup.None, 0);
// Flip sidedefs in all selected linedefs
foreach(Linedef l in selected)
{
l.FlipSidedefs();
}
// Redraw
General.Map.IsChanged = true;
General.Interface.RedrawDisplay();
}
}
#endregion
}
}