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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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76 lines
2 KiB
C++
76 lines
2 KiB
C++
/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Precomp.h"
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#include "GLBackend.h"
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#include "GLRenderDevice.h"
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#include "GLVertexBuffer.h"
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#include "GLIndexBuffer.h"
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#include "GLTexture.h"
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RenderDevice* GLBackend::NewRenderDevice(void* disp, void* window, bool debug)
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{
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GLRenderDevice* device = new GLRenderDevice(disp, window, debug);
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if (!device->Context)
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{
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delete device;
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return nullptr;
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}
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else
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{
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return device;
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}
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}
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void GLBackend::DeleteRenderDevice(RenderDevice* device)
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{
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delete device;
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}
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VertexBuffer* GLBackend::NewVertexBuffer()
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{
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return new GLVertexBuffer();
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}
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void GLBackend::DeleteVertexBuffer(VertexBuffer* buffer)
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{
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GLRenderDevice::DeleteObject(static_cast<GLVertexBuffer*>(buffer));
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}
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IndexBuffer* GLBackend::NewIndexBuffer()
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{
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return new GLIndexBuffer();
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}
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void GLBackend::DeleteIndexBuffer(IndexBuffer* buffer)
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{
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GLRenderDevice::DeleteObject(static_cast<GLIndexBuffer*>(buffer));
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}
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Texture* GLBackend::NewTexture()
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{
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return new GLTexture();
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}
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void GLBackend::DeleteTexture(Texture* texture)
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{
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GLRenderDevice::DeleteObject(static_cast<GLTexture*>(texture));
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}
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