UltimateZoneBuilder/Source/Data/PreviewManager.cs

272 lines
6.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
using System.Drawing.Drawing2D;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public class PreviewManager
{
#region ================== Constants
// Image format
private const PixelFormat IMAGE_FORMAT = PixelFormat.Format32bppArgb;
// Dimensions of a single preview image
public static readonly int[] PREVIEW_SIZES = new int[] { 48, 64, 80, 96, 112, 128 };
#endregion
#region ================== Variables
// Dimensions of a single preview image
private int maxpreviewwidth = 64;
private int maxpreviewheight = 64;
// Images
private List<Bitmap> images;
// Processing
private Queue<ImageData> imageque;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Constants
public int MaxImageWidth { get { return maxpreviewwidth; } }
public int MaxImageHeight { get { return maxpreviewheight; } }
// Disposing
internal bool IsDisposed { get { return isdisposed; } }
// Loading
internal bool IsLoading
{
get
{
return (imageque.Count > 0);
}
}
#endregion
#region ================== Constructor / Disposer
// Constructor
internal PreviewManager()
{
// Initialize
images = new List<Bitmap>();
imageque = new Queue<ImageData>();
maxpreviewwidth = PREVIEW_SIZES[General.Settings.PreviewImageSize];
maxpreviewheight = PREVIEW_SIZES[General.Settings.PreviewImageSize];
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
internal void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
foreach(Bitmap b in images) b.Dispose();
images = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Private Methods
// This makes a preview for the given image and updates the image settings
private void MakeImagePreview(ImageData img)
{
int previewwidth, previewheight;
int imagewidth, imageheight;
Bitmap preview;
Graphics g;
lock(img)
{
// Load image if needed
if(!img.IsImageLoaded) img.LoadImage();
if(!img.LoadFailed)
{
imagewidth = img.Width;
imageheight = img.Height;
}
else
{
imagewidth = img.GetBitmap().Size.Width;
imageheight = img.GetBitmap().Size.Height;
}
// Determine preview size
float scalex = (img.Width > maxpreviewwidth) ? ((float)maxpreviewwidth / (float)imagewidth) : 1.0f;
float scaley = (img.Height > maxpreviewheight) ? ((float)maxpreviewheight / (float)imageheight) : 1.0f;
float scale = Math.Min(scalex, scaley);
previewwidth = (int)((float)imagewidth * scale);
previewheight = (int)((float)imageheight * scale);
// Make new image
preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT);
g = Graphics.FromImage(preview);
g.PageUnit = GraphicsUnit.Pixel;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.None;
g.Clear(Color.Transparent);
// Draw image onto atlas
Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight);
RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect);
g.DrawImage(img.GetBitmap(), imgrect);
g.Dispose();
// Unload image if no longer needed
if(!img.IsReferenced) img.UnloadImage();
lock(images)
{
// Set numbers
img.PreviewIndex = images.Count;
img.PreviewState = ImageLoadState.Ready;
// Add to previews list
images.Add(preview);
}
}
}
#endregion
#region ================== Public Methods
// This draws a preview centered in a target
internal void DrawPreview(int previewindex, Graphics target, Point targetpos)
{
Bitmap image;
// Get the preview we need
lock(images) { image = images[previewindex]; }
// Adjust offset for the size of the preview image
targetpos.X += (maxpreviewwidth - image.Width) >> 1;
targetpos.Y += (maxpreviewheight - image.Height) >> 1;
// Draw from atlas to target
lock(image)
{
target.DrawImageUnscaled(image, targetpos.X, targetpos.Y);
}
}
// This returns a copy of the preview
internal Bitmap GetPreviewCopy(int previewindex)
{
Bitmap image;
// Get the preview we need
lock(images) { image = images[previewindex]; }
// Make a copy
lock(image)
{
return new Bitmap(image);
}
}
// Background loading
// Return true when we have more work to do, so that the
// thread will not wait too long before calling again
internal bool BackgroundLoad()
{
// Get next item
ImageData image = null;
lock(imageque)
{
// Fetch next image to process
if(imageque.Count > 0) image = imageque.Dequeue();
}
// Any image to process?
if(image != null)
{
// Make image preview?
if(!image.IsPreviewLoaded) MakeImagePreview(image);
}
return (image != null);
}
// This adds an image for preview creation
internal void AddImage(ImageData image)
{
lock(imageque)
{
// Add to list
image.PreviewState = ImageLoadState.Loading;
imageque.Enqueue(image);
}
}
#if DEBUG
internal void DumpAtlases()
{
lock(images)
{
int index = 0;
foreach(Bitmap a in images)
{
lock(a)
{
string file = Path.Combine(General.AppPath, "atlas" + index++ + ".png");
a.Save(file, ImageFormat.Png);
}
}
}
}
#endif
#endregion
}
}