A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2023-02-11 21:37:49 +01:00
.github/workflows Updated CI 2022-02-27 17:23:59 +01:00
Build GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851 2023-01-28 22:07:19 +01:00
Documents Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Help Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Setup Fixed missing files in installer script 2022-11-13 11:56:02 +01:00
Source Texture Browser: fixed a problem where the setting for texture type to show wasn't saved 2023-02-11 21:37:49 +01:00
UpdaterConfig - Further improvements to the installer and updating process 2022-03-13 16:51:56 +01:00
.gitignore Added builder script with execute bit set so the .exe doesn't confuse Linux users 2020-09-20 11:41:28 +02:00
build_git_generic.cmd - Further improvements to the installer and updating process 2022-03-13 16:51:56 +01:00
build_git_x64 - experimental.cmd Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
build_git_x64.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_git_x86.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
builder.sh Search the user's PATH to find the bash binary (#786) 2022-09-17 13:36:39 +02:00
Builder.sln Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
Builder.sln.DotSettings.user Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
BuilderMono.sln Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
ChangelogMaker.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LICENSE.txt Added GPLv3 to the repository's root 2019-12-24 18:51:31 +02:00
Makefile Allow build type to be set in the environment 2020-09-25 14:46:12 -04:00
README.md Made it clearer in the README that Linux support is experimental 2020-12-23 11:26:26 +01:00
VersionFromEXE.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
VersionFromGIT.exe Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/jewalky/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)