UltimateZoneBuilder/Source/Core/Data
MaxED 16d068f831 Added Draw Rectangle Mode.
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
2012-06-04 23:42:13 +00:00
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BitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
DataReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
DirectoryReader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
DynamicBitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
ImageData.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ImageDataFormat.cs Added Draw Rectangle Mode. 2012-06-04 23:42:13 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
PK3Reader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
PK3StructuredReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00