UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
..
ClassicModes Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
ErrorChecks Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
FindReplace Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
General Added option in user preferences for manual line split behavior. 2012-03-19 21:31:10 +00:00
Interface Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
Properties @ Updated version information for release 2011-12-04 11:18:11 +00:00
Resources Added button in toolbar for Edit Selection mode. 2011-12-04 10:34:10 +00:00
VisualModes GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
BuilderModes.csproj 2012-04-17 19:13:47 +00:00