UltimateZoneBuilder/Source/Core/Rendering
MaxED 16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
..
ColorCollection.cs 2012-04-17 19:13:47 +00:00
ColorSetting.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
D3DDevice.cs Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
D3DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
Display2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
FlatQuad.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlatVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ID3DResource.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer2D.cs @ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function 2009-08-21 14:11:18 +00:00
IRenderer3D.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
PixelColor.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
PixelColorBlock.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plotter.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
Presentation.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Renderer2D.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
Renderer3D.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
RenderLayers.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
RenderPasses.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ShaderManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceEntry.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
SurfaceEntryCollection.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceManager.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceUpdate.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
TextAlignment.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextFont.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextLabel.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Things2DShader.cs 2012-04-17 19:13:47 +00:00
ViewMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
World3DShader.cs GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
WorldVertex.cs 2012-04-17 19:13:47 +00:00