UltimateZoneBuilder/Source/Core/General
MaxED 16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
..
BinaryHeap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Clock.cs Fixed a potential timing issue on speed-stepping CPUs. 2011-12-02 23:35:55 +00:00
CRC.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorItem.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorLogger.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
General.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
Launcher.cs Added a video device reset after testing the map, in the hope that this fixes some rendering issues that some people have after testing using hardware accelerated engines. 2010-08-12 21:18:29 +00:00
MapManager.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
SavePurpose.cs @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00
StepsList.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00