UltimateZoneBuilder/Source/Core/Data
MaxED 16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
..
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
DataReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
DirectoryReader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
ImageData.cs Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog. 2010-08-11 20:32:14 +00:00
ImageDataFormat.cs Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
PK3Reader.cs GZDoomBuilder 1.06a: 2012-05-21 23:51:32 +00:00
PK3StructuredReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00