..
ColorImage.cs
- Fixed some visual mode editing bugs
2009-05-04 06:13:56 +00:00
ColormapImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
DataLocation.cs
Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line
2011-07-26 20:06:38 +00:00
DataLocationList.cs
Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line
2011-07-26 20:06:38 +00:00
DataManager.cs
Added GLDEFS and (Z)MAPINFO parsers.
2012-06-01 10:17:47 +00:00
DataReader.cs
Added GLDEFS and (Z)MAPINFO parsers.
2012-06-01 10:17:47 +00:00
DirectoryReader.cs
GZDoomBuilder 1.06a:
2012-05-21 23:51:32 +00:00
FileImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
FlatImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
HighResImage.cs
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
2010-05-08 13:14:48 +00:00
ImageData.cs
Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
2010-08-11 20:32:14 +00:00
ImageDataFormat.cs
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
ImageLoadState.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PatchNames.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PK3FileImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
PK3Reader.cs
GZDoomBuilder 1.06a:
2012-05-21 23:51:32 +00:00
PK3StructuredReader.cs
Added GLDEFS and (Z)MAPINFO parsers.
2012-06-01 10:17:47 +00:00
Playpal.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PreviewManager.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ResourceImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
SimpleTextureImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
SpriteImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
TextureImage.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
TexturePatch.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
UnknownImage.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
WADReader.cs
Added GLDEFS and (Z)MAPINFO parsers.
2012-06-01 10:17:47 +00:00