UltimateZoneBuilder/Build
MaxED 16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
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Compilers Added the DeepBSP nodebuilder. 2011-12-02 21:48:07 +00:00
Configurations Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Gldefs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Plugins GZDoomBuilder 1.05с: 2012-05-15 15:23:03 +00:00
Scripting Added separate compiler for Hexen (with correct includes). 2010-08-24 19:55:44 +00:00
Setup Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Sprites Added some missing Skulltag things (thanks StrikerMan780) 2010-08-11 19:47:48 +00:00
Builder.cfg Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
GPL.txt @ GPL in Windows style newlines (CR LF instead of LF only) 2010-08-30 19:43:09 +00:00
Scintilla.dll Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
Sharpzip.dll Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
Trackbar.dll graphical interface fixes 2009-01-02 18:27:08 +00:00