mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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6de11ea3b1
Make Door action: door and track textures are now stored while the editor is running. Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
37 lines
No EOL
866 B
INI
37 lines
No EOL
866 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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skyflatname = "F_SKY";
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basegame = 3;
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// Decorate actors to include depending on actor game property
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decorategames = "hexen raven";
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// Skill levels
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skills
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{
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include("Hexen_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "D_END2";
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makedoordoor = "D_WD07";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Hexen_misc.cfg", "thingsfilters");
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} */
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Hexen_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Hexen_texturesets.cfg");
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} |