UltimateZoneBuilder/Source/Plugins/ColorPicker/BuilderPlug.cs
MaxED 15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00

167 lines
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4.2 KiB
C#

#region ================== Namespaces
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.ColorPicker.Windows;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.ColorPicker
{
public class BuilderPlug : Plug
{
private static BuilderPlug me;
public static BuilderPlug Me { get { return me; } }
public override int MinimumRevision { get { return 1869; } }
public override string Name { get { return "Color Picker"; } }
private IColorPicker form;
private ToolsForm toolsform;
private Point formLocation; //used to keep form's location constant
public override void OnInitialize()
{
base.OnInitialize();
me = this;
// Load menus form
toolsform = new ToolsForm();
General.Actions.BindMethods(this);
}
public override void OnMapOpenEnd()
{
base.OnMapOpenEnd();
toolsform.Register();
}
public override void OnMapNewEnd()
{
base.OnMapNewEnd();
toolsform.Register();
}
public override void OnMapCloseEnd()
{
base.OnMapCloseEnd();
toolsform.Unregister();
}
public override void OnReloadResources()
{
base.OnReloadResources();
toolsform.Register();
}
public override void Dispose()
{
base.Dispose();
General.Actions.UnbindMethods(this);
if (form != null) form.Close();
form = null;
if (toolsform != null)
{
toolsform.Unregister();
toolsform.Dispose();
toolsform = null;
}
}
[BeginAction("togglelightpannel")]
private void ToggleLightPannel()
{
if (General.Editing.Mode == null) return;
string currentModeName = General.Editing.Mode.GetType().Name;
//display one of colorPickers or tell the user why we can't do that
if (currentModeName == "ThingsMode")
{
if(General.Map.Map.SelectedThingsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some lights first!");
return;
}
form = new LightColorPicker();
}
else if (currentModeName == "SectorsMode")
{
if (General.Map.UDMF)
{
if (General.Map.Map.SelectedSectorsCount == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some sectors first!");
return;
}
form = new SectorColorPicker();
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Sector colors can only be set if map is in UDMF format!");
return;
}
}
else if (currentModeName == "BaseVisualMode")
{
//nothing selected in visual mode?
if ( ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0 )
{
//check sectors
int selectedSectorsCount = ((VisualMode)General.Editing.Mode).GetSelectedVisualSectors(true).Count;
if (General.Map.UDMF && (selectedSectorsCount > 0 || General.Map.Map.SelectedSectorsCount > 0))
{
form = new SectorColorPicker();
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Select some lights " + (General.Map.UDMF ? ", sectors or surfaces " : "") + "first!");
return;
}
}
else
{
form = new LightColorPicker();
}
}
else //wrong mode
{
General.Interface.DisplayStatus(StatusType.Warning, "Switch to" + (General.Map.UDMF ? " Sectors," : "") + " Things or GZDoom Visual Mode first!");
return;
}
if (form.Setup(currentModeName))
{
if (formLocation.X == 0 && formLocation.Y == 0)
{
Size displaySize = DisplaySize;
Point displayLocation = DisplayLocationAbs;
formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
}
form.Location = formLocation;
form.FormClosed += form_FormClosed;
form.ShowDialog(Form.ActiveForm);
}
else
{
form.Dispose();
form = null;
}
}
private void form_FormClosed(object sender, FormClosedEventArgs e)
{
formLocation = form.Location;
form.Dispose();
form = null;
}
}
}