UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindSectorFlags.cs
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00

121 lines
3.4 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Sector Flags", BrowseButton = true)]
internal class FindSectorFlags : BaseFindSector
{
#region ================== Properties
public override Image BrowseImage { get { return Properties.Resources.List; } }
#endregion
#region ================== Methods
// This is called to test if the item should be displayed
public override bool DetermineVisiblity()
{
return General.Map.Config.SectorFlags.Count > 0;
}
// This is called when the browse button is pressed
public override string Browse(string initialvalue)
{
return FlagsForm.ShowDialog(Form.ActiveForm, initialvalue, General.Map.Config.SectorFlags);
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Where to search?
ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
// Find what? (mxd)
List<string> findflagslist = new List<string>();
foreach(string flag in value.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries))
{
string f = flag.Trim();
if(General.Map.Config.SectorFlags.ContainsKey(f)) findflagslist.Add(f);
}
if(findflagslist.Count == 0)
{
MessageBox.Show("Invalid value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
// Replace with what? (mxd)
List<string> replaceflagslist = new List<string>();
if(replace)
{
string[] replaceflags = replacewith.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach(string flag in replaceflags)
{
string f = flag.Trim();
if (!General.Map.Config.SectorFlags.ContainsKey(f))
{
MessageBox.Show("Invalid replace value '" + f + "' for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
replaceflagslist.Add(f);
}
}
// Go for all linedefs
foreach (Sector s in list)
{
bool match = true;
// Parse the value string...
foreach(string flag in findflagslist)
{
// ... and check if the flags don't match
if(!s.IsFlagSet(flag))
{
match = false;
break;
}
}
// Flags matches?
if (match)
{
// Replace flags (mxd)
if(replace)
{
// Clear all flags
s.ClearFlags();
// Set new flags
foreach(string flag in replaceflagslist) s.SetFlag(flag, true);
}
// Add to list
SectorEffectInfo info = General.Map.Config.GetSectorEffectInfo(s.Effect);
if(!info.IsNull)
objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (" + info.Title + ")"));
else
objs.Add(new FindReplaceObject(s, "Sector " + s.Index));
}
}
return objs.ToArray();
}
#endregion
}
}