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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
#region ================== Namespaces
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using System.IO;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class ModeldefParserSE : ZDTextParser
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{
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private readonly List<ScriptItem> models;
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internal List<ScriptItem> Models { get { return models; } }
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public ModeldefParserSE()
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{
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models = new List<ScriptItem>();
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}
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public override bool Parse(Stream stream, string sourcefilename)
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{
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base.Parse(stream, sourcefilename);
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// Continue until at the end of the stream
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while (SkipWhitespace(true))
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{
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string token = ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = token.ToUpperInvariant();
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if(token == "MODEL")
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{
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int startPos = (int)stream.Position - 6;
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SkipWhitespace(true);
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string modelName = ReadToken();
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SkipWhitespace(true);
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token = ReadToken(); //this should be "{"
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if (token == "{")
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{
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ScriptItem i = new ScriptItem(0, modelName, startPos, (int)stream.Position - 2);
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models.Add(i);
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}
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}
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}
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}
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//sort nodes
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models.Sort(ScriptItem.SortByName);
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return true;
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}
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}
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}
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