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41 lines
685 B
C
41 lines
685 B
C
#pragma once
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static const char* plotter_vs = R"(
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in vec3 AttrPosition;
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in vec4 AttrColor;
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in vec2 AttrUV;
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out vec4 Color;
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out vec2 UV;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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Color = AttrColor;
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UV = AttrUV;
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}
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)";
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const char* plotter_ps = R"(
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in vec4 Color;
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in vec2 UV;
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out vec4 FragColor;
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void main()
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{
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// line stipple
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if (mod(UV.x, 2.0) > 1.0)
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discard;
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// line smoothing
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float linewidth = 3.0;
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float falloff = 1.8; //1.5..2.5
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float centerdist = abs(UV.y);
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float a = pow(clamp((linewidth - centerdist) / linewidth, 0.0, 1.0), falloff);
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FragColor = vec4(Color.rgb, Color.a * a);
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}
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)";
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