mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
55 lines
2.6 KiB
HTML
55 lines
2.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1> Auto aligning textures on floors and ceilings (UDMF)</h1>
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</div>
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<div id="contents">
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<h2>Floors and ceilings</h2>
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<p>"<strong>Auto Align Textures</strong>" actions work on floors and ceilings. It works like so:<br />
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- a linedef closest to 3d-cursor position is picked from highlighted sector.<br />
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- linedef's start or end vertex is chosen based on distance to 3d-cursor as a start point for texture offsets.<br />
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- all selected floors/ceilings are aligned to that linedef if their texture match one of hilighted floor/ceiling.<br />
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- vertical and horizontal texture scale is copied from highlighted floor/ceiling to selected floors/ceilings.</p>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td>Before:</td>
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<td>After (1):</td>
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</tr>
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<tr>
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<td><img src="floor_align_00.jpg"/></td>
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<td><img src="floor_align_01.jpg"/></td>
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</tr>
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<tr>
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<td>After (2):</td>
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<td>After (3):</td>
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</tr>
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<tr>
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<td><img src="floor_align_02.jpg" alt=""/></td>
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<td><img src="floor_align_03.jpg" alt=""/></td>
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</tr>
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</table>
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<p>You can also align floors and ceilings to selected linedefs in Linedefs mode using "<strong>Align Ceiling Texture to Back Side</strong>", "<strong>Align Ceiling Texture to Front Side</strong>", "<strong>Align Floor Texture to Back Side</strong>" and "<strong>Align Floor Texture to Front Side</strong>" actions, available in <strong>Linedefs -> Align Textures</strong> menu.</p>
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<br />
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<h2>Slopes</h2>
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<p>"<strong>Auto Align Textures</strong>" actions work on slopes. Textures are aligned to the line with "Plane align (slope)" action (181).<br />
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td>Before:</td>
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<td>After:</td>
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</tr>
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<tr>
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<td><img src="slopealign1.jpg" alt="" width="274" height="400" /></td>
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<td><img src="slopealign2.jpg" alt="" width="284" height="400" /></td>
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</tr>
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</table></p>
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</div>
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</body>
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