UltimateZoneBuilder/Help/gzdb/features/classic_modes/selection.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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<title>Draw Ellipse mode</title>
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<div id="gz_title"><h1>Enhanced rectangular selection</h1>
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<div id="contents">
<p>Rectangular selection can now be started even when a map element is highlighted. This means that you can now use it to select sectors, which are completely surrounded by other sectors.<br />
Hold <strong>Shift</strong> to enable additive selection, hold <strong>Ctrl</strong> to enable subrtractive selection, hold <strong>Ctrl-Shift</strong> to intersect with existing selection.
<p>Current behaviour is indicated by selection outline: additive selection uses Highlight color, subtractive selection uses inverted Highlight color.
<p>Rectangular selection mode in Sectors and Linedefs modes can now be toggled between &quot;Select inside&quot; (classic behavior: only map elements which are fully inside selection will be affected) and &quot;Select touching&quot; (map elements which are partially inside selection will be also affected) using this button in the toolbar:
<p><img src="selection_mode_btn.jpg" alt="" width="260" height="30" /><br />
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