mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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55 lines
2.4 KiB
HTML
55 lines
2.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Template</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style2 {
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color: #006600
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}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>New settings in game configurations</h1>
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</div>
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<div id="contents">
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<h2>General settings:</h2>
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<p><b>basegame</b> - indicates which game the current configuration is based on. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
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<b>Possible values:</b> 1 (DOOM), 2 (HERETIC), 3 (HEXEN) or 4 (STRIFE).<br>
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<b>Example:</b> <span class="style2">basegame = 2;</span></p>
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<br>
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<h2>Thing and linedef definitions:</h2>
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<p>Default values can be set in Thing and Linedef argument definitions.<br>
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<b>Example:</b> <br>
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<code>9038<br />
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{<br />
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title = "ColorSetter";<br />
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arg0<br />
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{<br />
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title = "Red";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg1<br />
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{<br />
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title = "Green";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg2<br />
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{<br />
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title = "Blue";<br />
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<span class="style3">default = 255;</span><br />
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}<br />
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arg3<br />
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{<br />
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title = "Desaturation";<br />
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}<br />
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}</code>
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</div>
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</body>
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