UltimateZoneBuilder/Source/Plugins/VisplaneExplorer
MaxED 13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
..
Properties Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
Resources Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
BuilderPlug.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
InterfaceForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
InterfaceForm.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
InterfaceForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
NearestLineBlockmap.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Palette.cs Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
PointData.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PointResult.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Tile.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
TilePoint.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ViewStats.cs Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
VisplaneExplorer.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
VisplaneExplorerMode.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
VPOManager.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00