mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page). |
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.. | ||
AllTexturesSet.cs | ||
ArgumentInfo.cs | ||
CompilerInfo.cs | ||
ConfigurationInfo.cs | ||
DefinedTextureSet.cs | ||
EnumItem.cs | ||
EnumList.cs | ||
FlagTranslation.cs | ||
GameConfiguration.cs | ||
GeneralizedBit.cs | ||
GeneralizedCategory.cs | ||
GeneralizedOption.cs | ||
IFilledTextureSet.cs | ||
INumberedTitle.cs | ||
LinedefActionCategory.cs | ||
LinedefActionInfo.cs | ||
LinedefActivateInfo.cs | ||
MapLumpInfo.cs | ||
MatchingTextureSet.cs | ||
ModelAndLightRenderModes.cs | ||
NodebuilderInfo.cs | ||
PasteOptions.cs | ||
ProgramConfiguration.cs | ||
ResourceTextureSet.cs | ||
ScriptConfiguration.cs | ||
SectorEffectInfo.cs | ||
SkillInfo.cs | ||
TagType.cs | ||
TextureSet.cs | ||
ThingCategory.cs | ||
ThingsFlagsCompare.cs | ||
ThingTypeInfo.cs | ||
UniversalFieldInfo.cs |