UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DrawCurveMode.cs
MaxED 13aabd4257 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2016-04-25 14:48:39 +00:00

377 lines
11 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Draw Curve Mode",
SwitchAction = "drawcurvemode",
ButtonImage = "DrawCurveMode.png", //mxd
ButtonOrder = int.MinValue + 2, //mxd
ButtonGroup = "000_drawing", //mxd
AllowCopyPaste = false,
Volatile = true,
Optional = false)]
public class DrawCurveMode : DrawGeometryMode
{
#region ================== Variables
private readonly HintLabel hintlabel;
private Curve curve;
private int segmentlength;
private const int MIN_SEGMENT_LENGTH = 16;
private const int MAX_SEGMENT_LENGTH = 4096; //just some arbitrary number
// Interface
private DrawCurveOptionsPanel panel;
#endregion
#region ================== Constructor/Disposer
public DrawCurveMode()
{
hintlabel = new HintLabel(General.Colors.InfoLine);
labeluseoffset = false;
}
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
if(hintlabel != null) hintlabel.Dispose();
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
protected override void Update()
{
PixelColor stitchcolor = General.Colors.Highlight;
PixelColor losecolor = General.Colors.Selection;
snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState;
snaptogrid = snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid;
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex curp = GetCurrentPosition();
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
// Update label positions (mxd)
if(labels.Count > 0)
{
// Update labels for already drawn lines
for(int i = 0; i < labels.Count - 1; i++)
labels[i].Move(points[i].pos, points[i + 1].pos);
// Update label for active line
labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
}
// Render drawing lines
if(renderer.StartOverlay(true))
{
// Go for all points to draw lines
if(points.Count > 0)
{
//update curve
List<Vector2D> verts = new List<Vector2D>();
for(int i = 0; i < points.Count; i++) verts.Add(points[i].pos);
if(curp.pos != verts[verts.Count-1]) verts.Add(curp.pos);
curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentlength);
// Render lines
for(int i = 1; i < curve.Shape.Count; i++)
{
// Determine line color
PixelColor c = snaptonearest ? stitchcolor : losecolor;
// Render line
renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, c, true);
}
//render "inactive" vertices
for(int i = 1; i < curve.Shape.Count - 1; i++)
{
// Determine vertex color
PixelColor c = !snaptonearest ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(curve.Shape[i].x - vsize, curve.Shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), c, true);
}
}
if(points.Count > 0)
{
// Render vertices
for(int i = 0; i < points.Count; i++)
{
// Determine vertex color
PixelColor c = points[i].stitch ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), c, true);
}
}
// Determine point color
PixelColor color = snaptonearest ? stitchcolor : losecolor;
// Render vertex at cursor
renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
// Render labels
renderer.RenderText(labels.ToArray());
//Render info label
Vector2D start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale));
Vector2D end = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y);
hintlabel.Move(start, end);
hintlabel.Text = "SEG LEN: " + segmentlength;
renderer.RenderText(hintlabel.TextLabel);
// Done
renderer.Finish();
}
// Done
renderer.Present();
}
#endregion
#region ================== Events
public override void OnEngage()
{
base.OnEngage();
//setup settings panel
panel.SegmentLength = segmentlength;
panel.Register();
}
public override void OnAccept()
{
Cursor.Current = Cursors.AppStarting;
General.Settings.FindDefaultDrawSettings();
// When points have been drawn
if(points.Count > 0)
{
// Make undo for the draw
General.Map.UndoRedo.CreateUndo("Curve draw");
// Make an analysis and show info
string[] adjectives =
{
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
};
string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
List<DrawnVertex> verts = new List<DrawnVertex>();
// If we have a curve...
if(points.Count > 2)
{
// Is it an (auto)closed curve?
int lastpoint;
if(drawingautoclosed || points[0].pos == points[points.Count - 1].pos)
lastpoint = curve.Segments.Count;
else
lastpoint = curve.Segments.Count - 1;
for(int i = 0; i < lastpoint; i++)
{
int next = (i == curve.Segments.Count - 1 ? 0 : i + 1);
bool stitch = points[i].stitch && points[next].stitch;
bool stitchline = points[i].stitchline && points[next].stitchline;
// Add segment points except the last one
for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++)
{
DrawnVertex dv = new DrawnVertex();
dv.pos = curve.Segments[i].Points[c];
dv.stitch = stitch;
dv.stitchline = stitchline;
verts.Add(dv);
}
}
// Add the last point
DrawnVertex end = new DrawnVertex();
end.pos = curve.Segments[lastpoint - 1].End;
end.stitch = verts[verts.Count - 1].stitch;
end.stitchline = verts[verts.Count - 1].stitchline;
verts.Add(end);
}
else
{
verts = points;
}
// Make the drawing
if(Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
{
// Snap to map format accuracy
General.Map.Map.SnapAllToAccuracy();
// Clear selection
General.Map.Map.ClearAllSelected();
// Update cached values
General.Map.Map.Update();
// Edit new sectors?
List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
General.Interface.ShowEditSectors(newsectors);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
//mxd
General.Map.Renderer2D.UpdateExtraFloorFlag();
// Map is changed
General.Map.IsChanged = true;
}
else
{
// Drawing failed
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
General.Map.UndoRedo.WithdrawUndo();
General.Map.UndoRedo.WithdrawUndo();
}
}
// Done
Cursor.Current = Cursors.Default;
if(continuousdrawing)
{
// Reset settings
points.Clear();
labels.Clear();
drawingautoclosed = false;
// Redraw display
General.Interface.RedrawDisplay();
}
else
{
// Return to original mode
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
}
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
{
segmentlength = panel.SegmentLength;
Update();
}
public override void OnHelp()
{
General.ShowHelp("/gzdb/features/classic_modes/mode_drawcurve.html");
}
#endregion
#region ================== mxd. Settings panel
protected override void SetupInterface()
{
// Load stored settings
segmentlength = General.Clamp(General.Settings.ReadPluginSetting("drawcurvemode.segmentlength", 32), MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
// Add options docker
panel = new DrawCurveOptionsPanel(MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
panel.SegmentLength = segmentlength;
panel.OnValueChanged += OptionsPanelOnValueChanged;
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
// Needs to be set after adding the events...
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawcurvemode.continuousdrawing", false);
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
}
protected override void AddInterface()
{
panel.Register();
}
protected override void RemoveInterface()
{
// Store settings
General.Settings.WritePluginSetting("drawcurvemode.segmentlength", segmentlength);
General.Settings.WritePluginSetting("drawcurvemode.continuousdrawing", panel.ContinuousDrawing);
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
// Remove the buttons
panel.Unregister();
}
#endregion
#region ================== Actions
[BeginAction("increasesubdivlevel")]
protected virtual void IncreaseSubdivLevel()
{
if(segmentlength < MAX_SEGMENT_LENGTH)
{
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
segmentlength += increment;
if(segmentlength > MAX_SEGMENT_LENGTH) segmentlength = MAX_SEGMENT_LENGTH;
panel.SegmentLength = segmentlength;
Update();
}
}
[BeginAction("decreasesubdivlevel")]
protected virtual void DecreaseSubdivLevel()
{
if(segmentlength > MIN_SEGMENT_LENGTH)
{
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
segmentlength -= increment;
if(segmentlength < MIN_SEGMENT_LENGTH) segmentlength = MIN_SEGMENT_LENGTH;
panel.SegmentLength = segmentlength;
Update();
}
}
#endregion
}
}