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CheckClosedSectors.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
CheckLineReferences.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckMapSize.cs
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Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
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2015-08-24 21:49:15 +00:00 |
CheckMissingFlats.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
CheckMissingTextures.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
CheckObsoleteThings.cs
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Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
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2015-10-15 15:16:31 +00:00 |
CheckOverlappingLines.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
CheckOverlappingVertices.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
CheckPolyobjects.cs
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Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown.
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2016-04-07 08:40:23 +00:00 |
CheckShortLinedefs.cs
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Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
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2015-07-13 11:20:02 +00:00 |
CheckStrayVertices.cs
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Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
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2015-07-13 11:20:02 +00:00 |
CheckStuckThings.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
CheckTextureAlignment.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
CheckUnknownFlats.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckUnknownTextures.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckUnknownThings.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
CheckUnusedTextures.cs
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Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
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2014-06-30 08:17:43 +00:00 |
CheckUnusedThings.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ErrorChecker.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ErrorCheckerAttribute.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ErrorResult.cs
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Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible.
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2015-08-24 21:49:15 +00:00 |
ResultInvalidPolyobjectLines.cs
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Added, Map Analysis mode: added "Check Polyobjects" checker.
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2016-03-09 14:52:18 +00:00 |
ResultInvalidPolyobjectThings.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultLineMissingFront.cs
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Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly.
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2016-03-24 23:09:26 +00:00 |
ResultLineMissingSides.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
ResultLineNotDoubleSided.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineNotSingleSided.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultLineOverlapping.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ResultMapTooBig.cs
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
ResultMissingFlat.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ResultMissingTexture.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ResultNoErrors.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultObsoleteThing.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultSectorInvalid.cs
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Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
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2016-04-29 21:38:43 +00:00 |
ResultSectorUnclosed.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
ResultShortLinedef.cs
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
ResultStrayVertex.cs
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Map Analysis: added "Check unused things" check.
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2014-09-30 12:02:41 +00:00 |
ResultStuckThingInLine.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultStuckThingInThing.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultTexturesMisaligned.cs
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
ResultThingOutside.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultUnknownFlat.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ResultUnknownTexture.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ResultUnknownThing.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultUnusedTexture.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
ResultUnusedThing.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
ResultVertexOverlappingLine.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ResultVertexOverlappingVertex.cs
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |