UltimateZoneBuilder/Source/Core/GZBuilder/md3
MaxED ee12da96a1 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
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GZModel.cs Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. 2015-06-22 19:52:23 +00:00
ModelReader.cs Sectors, Linedefs, Things modes: optimized text label rendering. 2016-04-05 22:24:36 +00:00