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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5eb438e3ba
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
105 lines
2.2 KiB
C#
105 lines
2.2 KiB
C#
#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript.Wrapper
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{
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public sealed class MapElementArgumentsWrapper : IEnumerable<int>
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{
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#region ================== Variables
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private MapElement element;
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#endregion
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#region ================== Properties
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public int this[int i]
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{
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get
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{
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if (element is Thing) return ((Thing)element).Args[i];
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else if (element is Linedef) return ((Linedef)element).Args[i];
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else return 0;
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}
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set
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{
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if (element is Thing) ((Thing)element).Args[i] = value;
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else if (element is Linedef) ((Linedef)element).Args[i] = value;
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}
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}
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public int length
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{
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get
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{
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if (element is Thing) return ((Thing)element).Args.Length;
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else if (element is Linedef) return ((Linedef)element).Args.Length;
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else return 0;
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}
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}
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#endregion
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#region ================== Constructors
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public MapElementArgumentsWrapper(MapElement element)
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{
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this.element = element;
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}
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#endregion
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#region ================== Methods
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public IEnumerator<int> GetEnumerator()
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{
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if(element is Thing)
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{
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foreach (int i in ((Thing)element).Args)
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yield return ((Thing)element).Args[i];
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}
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else if (element is Linedef)
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{
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foreach (int i in ((Linedef)element).Args)
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yield return ((Linedef)element).Args[i];
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}
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yield return 0;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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}
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}
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