mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5cb573d938
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
39 lines
1.9 KiB
HTML
39 lines
1.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Enhanced scripting workflow</h1></div>
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<div id="contents">
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<p><img style="float:left; margin-right:10px" src="gz_scripteditor.jpg"/><b>GZDoom Builder</b> includes several features to help you edit and assign scripts easier.</br></br>
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Script editor now has "Script names" drop down, which allows you to view and select individual scripts faster.</br>
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<h3>Pseudo-named scripts</h3>
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If you add a comment after script opening brace like so:</br>
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<code>script 1 (void)</br>
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{ //My Pseudo-named script</br>
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...</br>
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}</br></code>
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it will be used as script name in "Script names" drop down and in Thing and Linedef Edit windows drop downs (example script will be named as "[1] My Pseudo-named script").</br></br>
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<b>Notice:</b> "Script names" drop down items are updated when you compile script successfully.
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</p>
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</div>
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<div id="contents" style="clear: left">
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<p><img style="float:left; margin-right:10px" src="gz_thing1.jpg"/><img style="float:left; clear: left; margin-right:10px" src="gz_thing2.jpg"/>Thing and Linedef scripts can now be set much easier.</br></br>
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<b>Notice:</b> to remove named or regular script, clear script selector text box</p>
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</div>
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<div id="contents" style="clear: left">
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<p><img style="float:left; margin-right:10px" src="gz_infoex.jpg"/>If a Thing or Linedef has named script, it will be shown in info panel.</p>
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</div>
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</body>
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