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AboutForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
AboutForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
AboutForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ActionBrowserForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ActionBrowserForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ActionBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
AngleForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
BitFlagsForm.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
BitFlagsForm.Designer.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
BitFlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
CenterOnCoordinatesForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
CenterOnCoordinatesForm.Designer.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
CenterOnCoordinatesForm.resx
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
ChangeMapForm.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
ChangeMapForm.Designer.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ChangeMapForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ConfigForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ConfigForm.Designer.cs
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
ConfigForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
CustomFieldsForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
CustomFieldsForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
CustomFieldsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
DelayedForm.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectBrowserForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
EffectBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ErrorsForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ErrorsForm.Designer.cs
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Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open.
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2014-11-17 01:41:15 +00:00 |
ErrorsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
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2014-01-27 11:18:24 +00:00 |
FlagsForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
FlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
GridSetupForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
GridSetupForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
IMainForm.cs
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Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
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2014-10-13 22:01:17 +00:00 |
LinedefEditForm.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
LinedefEditForm.Designer.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
LinedefEditForm.resx
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
LinedefEditFormUDMF.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
LinedefEditFormUDMF.Designer.cs
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Woops...
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2014-12-05 21:43:12 +00:00 |
LinedefEditFormUDMF.resx
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Woops...
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2014-12-05 21:43:12 +00:00 |
MainForm.cs
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Import Wavefront .obj as Terrain mode now works in all map formats.
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2014-12-10 21:11:56 +00:00 |
MainForm.Designer.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
MainForm.resx
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General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
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2014-10-20 12:16:51 +00:00 |
MapOptionsForm.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
MapOptionsForm.Designer.cs
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
MapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
MenuSection.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
OpenMapOptionsForm.Designer.cs
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
OpenMapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
PasteOptionsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
PreferencesForm.Designer.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
PreferencesForm.resx
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Screenshots Folder can now be set in the Preferences.
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2014-08-07 10:20:35 +00:00 |
ResourceOptionsForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ResourceOptionsForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ResourceOptionsForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ScriptEditorForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
ScriptEditorForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorForm.resx
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
ScriptFindReplaceForm.cs
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
ScriptFindReplaceForm.Designer.cs
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
ScriptFindReplaceForm.resx
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
SectorEditForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
SectorEditForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
SectorEditForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
SectorEditFormUDMF.cs
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Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
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2014-12-04 10:06:44 +00:00 |
SectorEditFormUDMF.Designer.cs
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Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
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2014-12-04 10:06:44 +00:00 |
SectorEditFormUDMF.resx
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Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
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2014-12-04 10:06:44 +00:00 |
StatusInfo.cs
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Sector Edit form now works in realtime mode in Doom/Hexen map formats.
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2013-07-09 11:29:10 +00:00 |
TanColorTable.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
TextEditForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
TextureBrowserForm.cs
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Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled.
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2014-12-04 07:50:01 +00:00 |
TextureBrowserForm.Designer.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
TextureBrowserForm.resx
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
TextureSetForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
TextureSetForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
TextureSetForm.resx
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ImageBrowserControl was not shown in Visual Studio's Designer view.
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2014-07-15 08:50:52 +00:00 |
ThingBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingBrowserForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ThingBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ThingEditForm.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
ThingEditForm.Designer.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
ThingEditForm.resx
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
ThingEditFormUDMF.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
ThingEditFormUDMF.Designer.cs
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
ThingEditFormUDMF.resx
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
ThingsFiltersForm.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ThingsFiltersForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ThingsFiltersForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
ToolbarSection.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
VertexEditForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
VertexEditForm.Designer.cs
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
VertexEditForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |