UltimateZoneBuilder/Source/Core/Windows
2023-12-02 16:18:41 +01:00
..
AboutForm.cs Changed link to UDB 2019-12-24 19:47:07 +02:00
AboutForm.Designer.cs Fixed logos in the About form 2019-12-26 15:15:13 +02:00
AboutForm.resx Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs Action browser form: fixed a visual glitch with action ids that have more than 3 digits 2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
AngleForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AngleForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitFlagsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.cs Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature. 2022-07-03 15:22:33 +02:00
ChangeMapForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ChangeMapForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ConfigForm.cs Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ConfigForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
ConfigForm.resx Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
CustomFieldsForm.cs Edit Linedef Dialog: 2023-07-09 12:59:29 +02:00
CustomFieldsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DelayedForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589 2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ErrorsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ErrorsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ExceptionDialog.cs More renaming GZDB Visual Mode to just Visual Mode 2020-11-01 18:33:19 +01:00
ExceptionDialog.designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ExceptionDialog.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
FlagsForm.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.Designer.cs Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlagsForm.resx Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags 2022-07-21 16:02:10 +02:00
FlatBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GridSetupForm.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
GridSetupForm.resx Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
IMainForm.cs UDBScript asynchronous execution (#684) 2022-01-03 14:33:34 +01:00
LinedefColorPresetsForm.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefEditForm.cs Linedef Edit Form: fixed a crash when using 402 as the linedef action 2023-06-30 19:40:42 +02:00
LinedefEditForm.Designer.cs Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
LinedefEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
LinedefEditFormUDMF.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
LinedefEditFormUDMF.Designer.cs Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration 2023-10-24 20:43:15 +02:00
LinedefEditFormUDMF.resx Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration 2023-10-24 20:43:15 +02:00
MainForm.cs Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
MainForm.Designer.cs Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
MainForm.resx Changed splash image and icons 2019-12-24 11:59:58 +02:00
MapOptionsForm.cs Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
MapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
MapOptionsForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
MenuSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MessageBeepType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
OpenMapOptionsForm.Designer.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
OpenMapOptionsForm.resx Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559 2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
PreferencesController.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreferencesForm.cs Preferences form: added Tab to the list of special input controls (#886) 2023-05-26 20:53:36 +02:00
PreferencesForm.Designer.cs Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
PreferencesForm.resx Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
ResourceOptionsForm.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.Designer.cs Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
ResourceOptionsForm.resx Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
RunExternalCommandForm.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993 2023-12-02 16:18:41 +01:00
ScriptFindReplaceForm.Designer.cs Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972 2023-11-05 20:21:04 +01:00
ScriptFindReplaceForm.resx Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972 2023-11-05 20:21:04 +01:00
ScriptGoToLineForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
SectorEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
SectorEditFormUDMF.Designer.cs Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
SectorEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
StatusInfo.cs Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
TagStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TanColorTable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextEditForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TextureBrowserForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.cs fixed: Classic Texture Select: selected item in white background is supposed to be blue; 2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
TextureSetForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingEditForm.cs Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
ThingEditForm.Designer.cs Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditForm.resx Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ThingEditFormUDMF.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
ThingEditFormUDMF.Designer.cs Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
ThingEditFormUDMF.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ToolbarSection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs Rebranding 2019-12-24 09:14:28 +02:00
UpdateForm.resx Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
VertexEditForm.cs Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations 2023-10-21 14:45:42 +02:00
VertexEditForm.Designer.cs Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
VertexEditForm.resx Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00