mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
11b5cb4e8f
Remove thread priority settings (this is not the right way to do it) Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse Only call Control.Invoke if its a worker thread calling RunOnUIThread Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!) |
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Build | ||
DevIL | ||
Documents | ||
Help | ||
Setup | ||
Source | ||
UpdaterConfig | ||
.gitignore | ||
build_git_generic.cmd | ||
build_git_x64.cmd | ||
build_git_x86.cmd | ||
build_setup_x64.cmd | ||
build_setup_x86.cmd | ||
Builder.sln | ||
Builder.sln.DotSettings.user | ||
BuilderMono.sln | ||
ChangelogMaker.exe | ||
Clean Rebuild.bat | ||
Compile Help.bat | ||
fixpermissions.cmd | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
VersionFromEXE.exe | ||
VersionFromGIT.exe |
System requirements:
- 2.4 GHz CPU or faster (multi-core recommended)
- Windows 7, 8 or 10
- Graphics card with Pixel Shader model 2.0 support
Required software:
Links:
More detailed info can be found in the editor documentation (Refmanual.chm)