mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-12 13:12:20 +00:00
113f9c6039
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
93 lines
3 KiB
C#
93 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.UDMFControls
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{
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public partial class FloatSlider : UserControl
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{
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private bool blockEvents;
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public event EventHandler OnValueChanged;
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public float Value {
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get {
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return (float)trackBar1.Value / 10f;
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}
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set {
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blockEvents = true;
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numericUpDown1.Value = (decimal)General.Clamp(value, (float)numericUpDown1.Minimum, (float)numericUpDown1.Maximum);
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blockEvents = false;
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}
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}
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private int previousValue;
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private int delta;
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public float Delta { get { return (float)delta / 10f; } }
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private bool showLabels = true;
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public bool ShowLabels {
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get {
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return showLabels;
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}
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set {
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showLabels = value;
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labelMin.Visible = showLabels;
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labelMax.Visible = showLabels;
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}
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}
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public FloatSlider() {
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InitializeComponent();
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ShowLabels = showLabels;
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numericUpDown1.DecimalPlaces = 1;
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}
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public void SetLimits(float min, float max, bool doubledLimits) {
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blockEvents = true;
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trackBar1.Value = General.Clamp(trackBar1.Value, (int)(min * 10), (int)(max * 10));
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trackBar1.Minimum = (int)(min * 10);
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trackBar1.Maximum = (int)(max * 10);
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labelMin.Text = min.ToString();
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labelMax.Text = max.ToString();
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numericUpDown1.Value = (decimal)General.Clamp((float)numericUpDown1.Value, min, max);
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if (doubledLimits) {
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numericUpDown1.Minimum = (decimal)(min * 2);
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numericUpDown1.Maximum = (decimal)(max * 2);
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} else {
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numericUpDown1.Minimum = (decimal)min;
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numericUpDown1.Maximum = (decimal)max;
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}
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blockEvents = false;
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}
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//events
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private void trackBar1_ValueChanged(object sender, EventArgs e) {
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int value = ((TrackBar)sender).Value;
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delta = value - previousValue;
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previousValue = value;
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numericUpDown1.Value = Math.Round((decimal)(value / 10.0), 1);
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}
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private void numericUpDown1_ValueChanged(object sender, EventArgs e) {
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float val = (float)((NumericUpDown)sender).Value;
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if (!blockEvents && OnValueChanged != null)
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OnValueChanged(this, EventArgs.Empty);
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blockEvents = true;
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trackBar1.Value = General.Clamp((int)(val * 10), trackBar1.Minimum, trackBar1.Maximum);
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blockEvents = false;
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}
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}
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}
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