UltimateZoneBuilder/Source/Plugins/UMDFControls/Controls/FloatSlider.cs
MaxED 113f9c6039 GZDoom Builder 1.09:
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00

93 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.UDMFControls
{
public partial class FloatSlider : UserControl
{
private bool blockEvents;
public event EventHandler OnValueChanged;
public float Value {
get {
return (float)trackBar1.Value / 10f;
}
set {
blockEvents = true;
numericUpDown1.Value = (decimal)General.Clamp(value, (float)numericUpDown1.Minimum, (float)numericUpDown1.Maximum);
blockEvents = false;
}
}
private int previousValue;
private int delta;
public float Delta { get { return (float)delta / 10f; } }
private bool showLabels = true;
public bool ShowLabels {
get {
return showLabels;
}
set {
showLabels = value;
labelMin.Visible = showLabels;
labelMax.Visible = showLabels;
}
}
public FloatSlider() {
InitializeComponent();
ShowLabels = showLabels;
numericUpDown1.DecimalPlaces = 1;
}
public void SetLimits(float min, float max, bool doubledLimits) {
blockEvents = true;
trackBar1.Value = General.Clamp(trackBar1.Value, (int)(min * 10), (int)(max * 10));
trackBar1.Minimum = (int)(min * 10);
trackBar1.Maximum = (int)(max * 10);
labelMin.Text = min.ToString();
labelMax.Text = max.ToString();
numericUpDown1.Value = (decimal)General.Clamp((float)numericUpDown1.Value, min, max);
if (doubledLimits) {
numericUpDown1.Minimum = (decimal)(min * 2);
numericUpDown1.Maximum = (decimal)(max * 2);
} else {
numericUpDown1.Minimum = (decimal)min;
numericUpDown1.Maximum = (decimal)max;
}
blockEvents = false;
}
//events
private void trackBar1_ValueChanged(object sender, EventArgs e) {
int value = ((TrackBar)sender).Value;
delta = value - previousValue;
previousValue = value;
numericUpDown1.Value = Math.Round((decimal)(value / 10.0), 1);
}
private void numericUpDown1_ValueChanged(object sender, EventArgs e) {
float val = (float)((NumericUpDown)sender).Value;
if (!blockEvents && OnValueChanged != null)
OnValueChanged(this, EventArgs.Empty);
blockEvents = true;
trackBar1.Value = General.Clamp((int)(val * 10), trackBar1.Minimum, trackBar1.Maximum);
blockEvents = false;
}
}
}