UltimateZoneBuilder/Source/Native/OpenGL
2022-11-23 18:43:51 +02:00
..
gl_load Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.cpp Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
GLBackend.h Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
GLIndexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLIndexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
GLRenderDevice.cpp Fixed crash on AMD hardware (resolves #820 reported by AlexMax) 2022-11-23 18:43:51 +02:00
GLRenderDevice.h Added "-debugrenderdevice" command line argument to write a logfile for the render device 2022-08-18 10:18:16 +02:00
GLShader.cpp New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
GLShader.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLTexture.cpp New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
GLTexture.h Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
GLVertexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLVertexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
OpenGLContext.cpp Throw away 6 mb of memory at 1920x1080 to support AMD cards with awful drivers 2020-09-20 11:07:20 +02:00
OpenGLContext.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00