UltimateZoneBuilder/Source/Core/Windows/ThingBrowserForm.cs

94 lines
No EOL
2.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public partial class ThingBrowserForm : DelayedForm
{
// Variables
public int selectedtype;
// Properties
public int SelectedType { get { return selectedtype; } }
// Constructor
public ThingBrowserForm(int type)
{
InitializeComponent();
// Setup list
thingslist.Setup();
// Select given type
thingslist.SelectType(type);
}
// This browses for a thing type
// Returns the new thing type or the same thing type when cancelled
public static int BrowseThing(IWin32Window owner, int type)
{
ThingBrowserForm f = new ThingBrowserForm(type);
if(f.ShowDialog(owner) == DialogResult.OK) type = f.SelectedType;
f.Dispose();
return type;
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Get the result
selectedtype = thingslist.GetResult(selectedtype);
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Leave
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Double-clicked an item
private void thingslist_OnTypeDoubleClicked()
{
// OK
apply_Click(this, EventArgs.Empty);
}
}
}