UltimateZoneBuilder/Source/Core/Compilers/AccCompiler.cs
MaxED 0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00

233 lines
7.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Diagnostics;
using System.IO;
using CodeImp.DoomBuilder.Config;
using System.Windows.Forms;
using System.Text.RegularExpressions;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.Compilers
{
internal sealed class AccCompiler : Compiler
{
#region ================== Constants
private const string ACS_ERROR_FILE = "acs.err";
#endregion
#region ================== Variables
#endregion
#region ================== Constructor
// Constructor
public AccCompiler(CompilerInfo info) : base(info, false)
{
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This runs the compiler
public override bool Run()
{
Process process;
int line = 0;
string sourcedir = Path.GetDirectoryName(sourcefile);
//xabis
// Copy includes from the resources into the compiler's folder, preserving relative pathing and naming
if(CopyIncludesToWorkingDirectory) //mxd
{
foreach(string include in includes)
{
// Grab the script text from the resources
TextResourceData data = General.Map.Data.LoadFile(include);
if(data.Stream != null)
{
// Pull the pk3 or directory sub folder out if applicable
FileInfo fi = new FileInfo(Path.Combine(this.tempdir.FullName, include));
// Do not allow files to be overwritten, either accidentally or maliciously
if(!fi.Exists)
{
General.WriteLogLine("Copying script include: " + include);
// Create the directory path as needed
if(!string.IsNullOrEmpty(fi.DirectoryName)) Directory.CreateDirectory(fi.DirectoryName);
// Dump the script into the target file
BinaryReader reader = new BinaryReader(data.Stream);
File.WriteAllBytes(fi.FullName, reader.ReadBytes((int)data.Stream.Length));
}
}
}
}
// Create parameters
string args = this.parameters;
args = args.Replace("%FI", inputfile);
args = args.Replace("%FO", outputfile);
args = args.Replace("%FS", sourcefile);
args = args.Replace("%PT", this.tempdir.FullName);
args = args.Replace("%PS", sourcedir);
args = args.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd. This fixes include path when the map is in a root directory
// Setup process info
ProcessStartInfo processinfo = new ProcessStartInfo();
processinfo.Arguments = args;
//processinfo.FileName = Path.Combine(this.tempdir.FullName, info.ProgramFile);
processinfo.FileName = Path.Combine(info.Path, info.ProgramFile); //mxd
processinfo.CreateNoWindow = false;
processinfo.ErrorDialog = false;
processinfo.UseShellExecute = true;
processinfo.WindowStyle = ProcessWindowStyle.Hidden;
processinfo.WorkingDirectory = this.workingdir;
// Output info
General.WriteLogLine("Running compiler...");
General.WriteLogLine("Program: " + processinfo.FileName);
General.WriteLogLine("Arguments: " + processinfo.Arguments);
try
{
// Start the compiler
process = Process.Start(processinfo);
}
catch(Exception e)
{
// Unable to start the compiler
General.ShowErrorMessage("Unable to start the compiler (" + info.Name + "). " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
return false;
}
// Wait for compiler to complete
process.WaitForExit();
TimeSpan deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
General.WriteLogLine("Compiler process has finished.");
General.WriteLogLine("Compile time: " + deltatime.TotalSeconds.ToString("########0.00") + " seconds");
// Now find the error file
string errfile = Path.Combine(this.workingdir, ACS_ERROR_FILE);
if(File.Exists(errfile))
{
try
{
// Regex to find error lines
Regex errlinematcher = new Regex(":[0-9]+: ", RegexOptions.Compiled | RegexOptions.CultureInvariant);
// Read all lines
bool erroradded = false; //mxd
string[] errlines = File.ReadAllLines(errfile);
while(line < errlines.Length)
{
// Check line
string linestr = errlines[line];
Match match = errlinematcher.Match(linestr);
if(match.Success && (match.Index > 0))
{
CompilerError err = new CompilerError();
// The match without spaces and semicolon is the line number
string linenr = match.Value.Replace(":", "").Trim();
if(!int.TryParse(linenr, out err.linenumber))
err.linenumber = CompilerError.NO_LINE_NUMBER;
else
err.linenumber--;
// Everything before the match is the filename
err.filename = linestr.Substring(0, match.Index).Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
//mxd. Get rid of temp directory path
if(err.filename.StartsWith(this.tempdir.Name)) err.filename = err.filename.Replace(this.tempdir.Name, string.Empty);
if(!Path.IsPathRooted(err.filename))
{
//mxd. If the error is in an include file, try to find it in loaded resources
if(includes.Contains(err.filename))
{
foreach(DataReader dr in General.Map.Data.Containers)
{
if(dr is DirectoryReader && dr.FileExists(err.filename))
{
err.filename = Path.Combine(dr.Location.location, err.filename);
break;
}
}
}
else
{
// Add working directory to filename, so it could be recognized as map namespace lump in MapManager.CompileLump()
err.filename = Path.Combine(processinfo.WorkingDirectory, err.filename);
}
}
// Everything after the match is the description
err.description = linestr.Substring(match.Index + match.Length).Trim();
// Report the error
ReportError(err);
erroradded = true; //mxd
}
// Next line
line++;
}
//mxd. Some ACC errors are not properly formatted. If that's the case, threat the whole acs.err as an error...
if(!erroradded && errlines.Length > 0)
{
ReportError(new CompilerError(string.Join(Environment.NewLine, errlines)));
}
}
catch(Exception e)
{
// Error reading errors (ironic, isn't it)
ReportError(new CompilerError("Failed to retrieve compiler error report. " + e.GetType().Name + ": " + e.Message));
}
}
return true;
}
#endregion
}
}