mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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e4cad3e06c
Map Analysis mode: selection color is now used when rendering affected things. Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultUnusedThing : ErrorResult
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{
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#region ================== Variables
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private readonly Thing thing;
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private readonly string details;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Delete Thing"; } }
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public override string Button2Text { get { return "Apply default flags"; } }
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#endregion
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#region ================== Constructor / Destructor
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public ResultUnusedThing(Thing t, string details)
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{
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// Initialize
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this.thing = t;
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this.details = details;
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this.viewobjects.Add(t);
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this.hidden = t.IgnoredErrorChecks.Contains(this.GetType());
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this.description = "This thing is not used by any class, skill or game mode.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide) thing.IgnoredErrorChecks.Add(t);
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else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") at " + thing.Position.x + ", " + thing.Position.y + details;
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}
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// Rendering
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public override void RenderOverlaySelection(IRenderer2D renderer)
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{
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renderer.RenderThing(thing, General.Colors.Selection, 1.0f);
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}
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// This removes the thing
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
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thing.Dispose();
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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// This sets default flags
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public override bool Button2Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Set default thing flags");
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foreach(string f in General.Map.Config.DefaultThingFlags) thing.SetFlag(f, true);
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General.Map.IsChanged = true;
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General.Map.ThingsFilter.Update();
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return true;
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}
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#endregion
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}
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}
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