UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 0e78e6d39f Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2016-03-21 15:19:14 +00:00
..
ClassicModes Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
ErrorChecks Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action. 2016-03-09 19:36:11 +00:00
FindReplace Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
General Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
Interface Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
VisualModes Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
BuilderModes.csproj Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00