UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 0e4419d8ed UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00
..
ClassicModes Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
ErrorChecks Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
FindReplace Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes. 2014-04-07 08:48:02 +00:00
General Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Interface A quick fix to previous commit... 2014-04-09 10:52:31 +00:00
IO According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Properties Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00
Resources Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them. 2014-04-18 11:22:44 +00:00
VisualModes UDMF: added "transparent" linedef flag. 2014-05-05 14:24:57 +00:00
BuilderModes.csproj Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00