UltimateZoneBuilder/Source/General
2009-01-10 00:26:24 +00:00
..
BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs little refactoring to expose some of the ActionManager to plugins 2009-01-05 21:41:32 +00:00
Launcher.cs better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
MapManager.cs removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00