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96 lines
2.4 KiB
C#
96 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public sealed class CompilerInfo
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private string name;
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private string programfile;
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private string programinterface;
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private List<string> files;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public string ProgramFile { get { return programfile; } }
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public string ProgramInterface { get { return programinterface; } }
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public List<string> Files { get { return files; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal CompilerInfo(string filename, string name, Configuration cfg)
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{
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IDictionary cfgfiles;
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General.WriteLogLine("Registered compiler configuration '" + name + "' from '" + filename + "'");
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// Initialize
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this.name = name;
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this.files = new List<string>();
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// Read program file and interface
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this.programfile = cfg.ReadSetting("compilers." + name + ".program", "");
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this.programinterface = cfg.ReadSetting("compilers." + name + ".interface", "");
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// Make list of files required
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cfgfiles = cfg.ReadSetting("compilers." + name, new Hashtable());
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foreach(DictionaryEntry de in cfgfiles)
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{
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if(de.Key.ToString() != "interface")
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files.Add(de.Value.ToString());
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}
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}
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#endregion
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#region ================== Methods
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// This creates the actual compiler interface
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internal Compiler Create()
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{
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return Compiler.Create(this);
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}
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#endregion
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}
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}
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