UltimateZoneBuilder/Source/Core
2023-11-22 21:28:12 +01:00
..
Actions Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
Compilers Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Config Game Configurations: added texture skewing options to the GZDoom game configurations 2023-11-04 21:43:09 +01:00
Controls Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Data Sound Propagation Mode: added sound leak finder (#944) 2023-08-13 21:19:25 +02:00
Dehacked DeHackEd: editor keys are once again recognized 2022-05-15 00:38:36 +02:00
Editing Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
General Fix sidedef "compresion" error message typo (#973) 2023-10-22 08:37:49 +02:00
Geometry Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
GZBuilder Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
IO Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Map Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947 2023-09-09 13:49:38 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Rendering Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Resources Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
Types UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly 2023-10-14 15:16:29 +02:00
VisualModes Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
Windows Fixed a problem where portal render style could not be set for the Eternity Engine game configuration 2023-11-22 21:28:12 +01:00
ZDoom ZScript parser: added support for #region and #endregion. Fixes #958 2023-10-07 17:51:07 +02:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00
BuilderMono.csproj Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953) 2023-10-24 15:51:49 +02:00