A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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codeimp 0cbdc0209c - Changed a lot of things in the setup installer
- Changed the menu and status bar color to Tan instead of Blue for the default XP theme
- Fixed a crash after a warning when Direct3D could not be started
2009-05-04 16:07:14 +00:00
Build Removed changes for BZip2 and LZMA compression support (library is unstable, will have a look at this later) 2009-04-19 08:41:28 +00:00
Documents @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
Help Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
Resources Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Setup - Changed a lot of things in the setup installer 2009-05-04 16:07:14 +00:00
Source - Changed a lot of things in the setup installer 2009-05-04 16:07:14 +00:00
Tests - Fixed //$Sprite bug in DECORATE actor parser 2009-04-18 23:22:36 +00:00
Builder.sln @ created a release build batch file and removed the "with revision lookup" project configs 2009-04-27 09:18:35 +00:00
MakeRelease.bat @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00

Compiling the Doom Builder 2 source code
=============================================

The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.