UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/NullVisualEventReceiver.cs
MaxED 0c1c44c14b Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
2013-09-19 09:17:49 +00:00

62 lines
2.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// This doesn't do jack shit.
internal class NullVisualEventReceiver : IVisualEventReceiver
{
public NullVisualEventReceiver() { }
public void OnSelectBegin() { }
public void OnSelectEnd() { }
public void OnEditBegin() { }
public void OnEditEnd() { }
public void OnMouseMove(MouseEventArgs e) { }
public void OnChangeTargetHeight(int amount) { }
public void OnChangeTargetBrightness(bool up) { }
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
public virtual void OnChangeTextureScale(float incrementX, float incrementY) { } //mxd
public void OnResetTextureOffset() { }
public void OnResetLocalTextureOffset() { } //mxd
public void OnSelectTexture() { }
public void OnCopyTexture() { }
public void OnPasteTexture() { }
public void OnCopyTextureOffsets() { }
public void OnPasteTextureOffsets() { }
public void OnCopyProperties() { }
public void OnPasteProperties() { }
public void OnTextureAlign(bool alignx, bool aligny) { }
public void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
public void OnTextureFloodfill() { }
public void OnToggleUpperUnpegged() { }
public void OnToggleLowerUnpegged() { }
public void OnProcess(float deltatime) { }
public void OnInsert() { }
public void OnDelete() { }
public void ApplyTexture(string texture) { }
public void ApplyUpperUnpegged(bool set) { }
public void ApplyLowerUnpegged(bool set) { }
public string GetTextureName() { return ""; }
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public bool IsSelected() { return false; } //mxd
}
}