UltimateZoneBuilder/Source/Core/General/ErrorLogger.cs
MaxED dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00

131 lines
3.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder
{
public class ErrorLogger
{
#region ================== Constants
#endregion
#region ================== Variables
private List<ErrorItem> errors;
private volatile bool changed;
private volatile bool erroradded;
private volatile bool warningadded;
#endregion
#region ================== Properties
public bool HasErrors { get { return (errors.Count > 0); } }
public int ErrorsCount { get { return errors.Count; } } //mxd
public bool HasChanged { get { return changed; } set { changed = value; } }
public bool IsErrorAdded { get { return erroradded; } set { erroradded = value; } }
public bool IsWarningAdded { get { return warningadded; } set { warningadded = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ErrorLogger()
{
errors = new List<ErrorItem>();
}
#endregion
#region ================== Methods
// This clears the errors
public void Clear()
{
lock(this)
{
changed = false;
erroradded = false;
warningadded = false;
errors.Clear();
//mxd
General.MainWindow.SetWarningsCount(0, false);
}
}
// This adds a new error
public void Add(ErrorType type, string message)
{
string prefix = "";
lock(this)
{
//mxd. Don't add duplicate messages
if(errors.Count == 0 || message != errors[errors.Count - 1].message || type != errors[errors.Count - 1].type)
{
errors.Add(new ErrorItem(type, message));
switch(type)
{
case ErrorType.Error:
erroradded = true;
prefix = "ERROR: ";
#if DEBUG
DebugConsole.WriteLine(DebugMessageType.ERROR, message);
#endif
break;
case ErrorType.Warning:
warningadded = true;
prefix = "WARNING: ";
#if DEBUG
DebugConsole.WriteLine(DebugMessageType.WARNING, message);
#endif
break;
}
changed = true;
General.WriteLogLine(prefix + message);
General.MainWindow.SetWarningsCount(errors.Count, erroradded); //mxd
}
//mxd. But still blink the indicator on errors
else if(type == ErrorType.Error)
{
General.MainWindow.SetWarningsCount(errors.Count, true);
}
}
}
// This returns the list of errors
internal List<ErrorItem> GetErrors()
{
lock(this)
{
List<ErrorItem> copylist = new List<ErrorItem>(errors);
return copylist;
}
}
#endregion
}
}